So my latest task has been to find insurance coverage for the shoot...Even on a micro budget, if you're shooting on locations, I strongly recommend getting insurance. First of all, a lot of locations (like mine) will require it before even considering hosting your film crew. Second of all, depending on what you're doing on set, it may actually be more worth while than paying the actors! That's something we're doing.

There are many different types of insurance packages and coverages that you can get. What I'm looking for is 3rd party property damange and general liability. The first protects the location owner in case you break anything and the latter will cover basic injuries that may befall your cast and crew. There are many other types that become important as your budget goes up, but I strongly recommend the two I listed.

So here's the first glimpse of the dropship design! Adrian's currently building the 3D model. I haven't seen the most recent version that incorporates some of the changes we went over. Adrian lives and works in Canada so we've been tele-collaborating over emails..More soon! I know this section has been a bit barren but a lot of CGI work actually happens in post so you should feel lucky to see anything! haha.

Haven't posted in a while..trying to catch up..when there isn't a post for a while, it counter-intuitively means that there has been a lot of activity going on!

Thanks to everyone out there on web that's emailed such great feedback on the site! Special shout out to whose visitors have been particularly responsive!

So I've been reviewing DP reels and talking to pyrotechnicians. Will hopefully be making a decision soon on the director of photography. I've shot all my own stuff up until now, but want this project to be a collaborative effort with another creative type...

Here's the design spec for the dropship. In this film, I felt that dropship needed a backstory in the same way any other character in the film needs one. Most of the guidelines tend to be focused on the functional use of the ship...


The dropship is an advanced police-military personnel carrier. It carries up to 6 troops and 2 pilots, and is designed to land in tight urban areas such as on streets between buildings on city blocks. The ship has a high vertical wing that makes the overall ship resemble a shark's dorsal fin. The ship is capable of horizontal flight and vertical take-offs and landings. The sides and belly of the ship have flashing police lights and landing lights to illuminate troop deployment. The deployment door is located in the rear and resembles the back of a U-Haul Truck in its rectangular shape. On both sides of the ship are hatches where equipment can be easily accessed. The Division number is painted on the outside of the ship's dark body. It can have some type of color scheme, but is overall dark for night missions. The ship has some type of propulsion boosters that can pivot for vertical landings and flying. The ship is heavily weathered to show it's wear and tear. It's been through a lot of missions and has it's share of battle scars (shrapnel and bullets). the paint is chipped and faded. the ship has some light weaponry located on the wings or under the belly of the ship for covering fire when necessary, but it is primarily a personnel carrier. The ship uses landing legs rather than wheels or skids. The ship has some light protective armor particularly around the propulsion boosters for protection. On top of the ship's hull are sirens and a variety of antenna for communications. The pilot and co pilot can be seen from the front of the ship.

Wow, I'm getting some great submissions for the casting! When casting for a film, the books will keep an open mind about the actors that will play your characters. The idea is that the actor is bringing something to the story. Unless a physical description is absolutely critical to the plotlines, you should look to the casting process as another dimension that will flesh out the story...With that said, from just looking at headshots and resumes, I have a great time imagining how each potential actor would flesh out the character in their own unique way...can't wait till auditions!

btw, any other directors out there? What casting sites do you use?

We've just added a casting section to the left and are now accepting headshots via email and snail mail! We've just posted a list of characters and a brief description of their personalities, background, and any additional requirements the role may have.

We're planning on holding auditions in New York and New Jersey in the coming weeks. These are all non-paying acting positions (sorry!) Travel, food, copies of the final production will be provided. More details after the jump!

Hey all, This is my first post...I'm soo tired...been working to get all sections of this site updated as well as pushing everyone along so an update can actually occur!...I have a feeling this is the first of many posts of the same theme!!

Ok, We're in the middle of pre-production when we're supposed to be closer to the middle of it. Locations are doing well..trying to get insurance settled to cover liabilities...that's something most locations will ask you for (unless you're shooting everything in your house- better own the house, cuz the landlord may insist on it too!) Actually, I'd strongly recommend it if you have a crew of anything more than your high school best friend, and a cast of anyone beyond your family and close friends...The worst thing that can happen on a set is someone gets majorly hurt and the worser thing that can happen is they sue you and/or ask you to pay for medical bills...ok my grammer was worsest than those scenarios, but that's what happens when you're exhausted...good night!

Knight Driver, otherwise known as Brian, is making all of the props for the film. These include gadgets and gear that our soldiers (and one combat mech) wear..

One of the coolest thing Brian's doing is building the Multibodies!! Multibodies are 9 inch in diameter spheres that accompany the soldiers on their missions. Covered with lenses for surveillance, they also have a detachable gun unit and ammunition reservoir. Check out the great photos in the Props section!

Based in Connecticut, Brian is awesome at what he does! I highly recommend this guy!!

The story revolves around Lee's first mission with D9 as they go to bust a programmer who's conducting illegal software development. The idea came to me when I was coding for a client (I run a consulting business) and pondered on the wisdom of beta testing an application before releasing it into production.

The financial applications I help develop need to be thoroughly tested before being released into production on a website for the world wide web to use..if there are bugs, people complain, the company loses customers and trillions of dollars, and I get imagine a world where artificial intelligence is possible..a gazillion lines of code can program a soul...think of how important beta testing would be!!

So I thought I'd post some sample storyboards to give you an idea of how we previz the film...In Hollywood, previz is done with computers and the whole thing is like movie in itself. We're still old school and am drawing out action on paper...take a look

Storyboards help us conceptualize anything from camera angles, lighting, editing, blocking, pace..lots of stuff! One note about these boards here- the last 8 frames are a different scene than the stuff above...these samples were scanned earlier into the computer for my props and cgi teams...

Who Am I and why in the world... i doing this?? I ask myself this all the freaking time but the conclusion is always the same- I don't know why, all I know is that I just must, must, must make this film...

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